Four floors, four characters

Residences

Thirty-one rooms behind larch shutters, each one measured, described honestly and matched to a way of travelling rather than a price bracket.

31 residences · 4 floors Check-in 15:00 · Check-out 11:00 Quiet hours 22:30–07:30

What every residence has

The lodge was finished in 1911 and rebuilt twice, so no two rooms are identical. What they share is the equipment a mountain guest genuinely needs: a wardrobe lined in valley wool, a warm-air boot dryer inside it, a wired reading lamp on each side of the bed, blackout curtains behind the shutters, and a window that opens wide enough to hear the gorge.

Bathrooms are stone-floored and underheated. Water comes from the Aureline spring and is deliberately soft; the mineral note in it is the same one you will taste in the thermal halls. Towels are heavy linen-cotton, changed on request rather than daily, and the housekeeping card in each room explains exactly how that works.

There are no televisions in the Ridge and Cabinet rooms. This is a decision, not an omission — guests who want a screen should ask for a Valley room, where a wall-mounted panel sits behind a folding larch door. Wired internet reaches every desk and the courtyard wireless is strong enough for work, though the gorge path has no signal at all.

Sleep, noise and where to ask for

Sound carries strangely in a timber building. We keep a written noise profile for every room and the desk will read it to you before you commit. In short: the second floor hears the courtyard, the third floor hears nothing but weather, the west end catches the returning-guest stair used by anyone coming back late from the entertainment quarter, and the two Attic apartments are the quietest beds in the house by a wide margin.

Guests returning after midnight are asked to use that west stair and the felt-lined corridor beside it. It exists precisely so that late evenings and early walkers can share a building without friction — and it is one of the reasons the lodge works for travellers who split their time between the gaming quarter and the ridge.

The four types

Room by room

Sizes are measured to the inside of the plaster, not the corridor wall. Every figure below is a real dimension from the building survey rather than a rounded marketing number.

Eleven rooms

Ridge

North-east aspect, 24–27 m², second and third floors. Two dormer windows framing the pass and the 2,102 m summit. Deep window seat with a hinged lid for luggage. Wide single bed or a pair; walk-in shower in slate.

Suits: walkers and early risers who want the mountain in the window and no screen in the room.

Fourteen rooms

Valley

South-west aspect, 26–31 m², first to third floors. Orchard terrace below, longer evening light, and a folding larch door concealing a screen. Cast-iron bath with a shower over it. Two of the fourteen connect through a lockable door for families.

Suits: longer stays, families in the school holidays, and anyone who reads late.

Four suites

Cabinet

Corner residences of 38–44 m² on the first and second floors, each with a separate reading alcove behind a glazed inner door — a genuine second room, not a widened corridor. Writing desk with a brass lamp and a wired connection, a wardrobe deep enough for a fortnight, and a bathroom with both a bath and a separate shower. Two face the pass, two face the orchard.

Suits: guests working from the lodge, and couples who keep different hours — one can read at midnight without waking the other.

Two apartments

Attic

Under the original roof beams, 46 and 52 m², reached by a private stair from the third floor. Sitting area, kitchenette with a kettle and a small refrigerator, and skylights that open. No lift service to this level and the stair is steep.

Suits: two-week stays and the quietest sleep in the building.

House details

The practical specification

Beds
Valley-made larch frames with pocket-sprung mattresses; medium-firm as standard, firm available on request with a day’s notice. Duvets are goose-down; a wool alternative is kept for allergy guests.
Heating
Radiators on a per-room thermostat, plus underfloor warmth in every bathroom. The building runs on a valley biomass loop, so the heat is slow and steady rather than instant.
Accessibility
Lift to floors one to three. Four residences (two Valley, two Cabinet) have step-free access from the porch, 86 cm doorways and grab rails; one has a wheel-in shower. The thermal halls have a chair hoist at the main basin. The Attic apartments are stair-only.
Dogs
Welcome in seven ground and first-floor Valley rooms. Beds and bowls provided; dogs are not admitted to the table, the thermal halls or the salon annexe.
Storage
Heated ski and boot room off the porch, numbered per residence. Luggage held free before check-in and after check-out.
Housekeeping
Daily tidy with a full linen change every third night, or on request. Turn-down at 19:00 only if you ask for it.
Reservations
Held by written correspondence with the lodge desk. No online booking, deposits or card payments are taken through this website, and no rates, packages or discounts are published here.

Living in the building

Breakfast is served at the table from seven; if you are leaving before that, the night porter fills a flask and packs rye bread, cheese and fruit the evening before. Boots left outside your door at midnight are dry by six. The reading room on the ground floor keeps the valley newspapers, a decent atlas collection and a fire that the porter lights when the terrace thermometer drops below four degrees.

The lodge is not a place that asks you to do anything. Some guests walk eight hours a day and are asleep by nine. Others bathe at eleven, read all afternoon and drift down to the quarter after dinner. Both patterns work here because the four houses — residences, table, thermal halls and the annexe — run on separate hours and separate doors.

A note on the annexe

The gaming salon is in a detached annexe across the courtyard and has no internal connection to the residence floors. Entry is restricted to adults of legal gaming age with photographic identification, checked every time. Nothing about a stay here requires you to visit it, and no gaming of any kind takes place in the main building.

How evenings work · Responsible play